Official Battle For France Game Rules
By Bill Palecek
1.1.1.1 Game Concept
1.2.1.1 Battle for France is a simulation of the internal strife involved
in the French Revolution of 1789.
1.3.1.1 Players represent leaders of opposing revolutionary factions vying
for supremacy in the chaotic times of The Terror.
1.4.1.1 Do YOU have what it takes to Battle for France?
2.1.1.1 Setup
2.2.1.1 Prior to play, one player must offer to play a match of Battle for France
for a game to commence.
2.3.1.1 The other player must accept for the game to proceed.
2.4.1.1 The players must face each other, with a distance (at least one foot)
separating them to accommodate for battling for France.
2.5.1.1 The players each hold one fist out at waist or chest level, signifying
start of game.
2.6.1.1 These rules occasionally refer to the players as ‘battlers.’
2.6.2.1 The terms are interchangeable.
3.1.1.1 Preparations for War
3.2.1.1 Both players simultaneously swing their fists up to shoulder level,
and then back down to starting level.
3.2.2.1 Optional Rule: Players may wish to say ‘Battle’ while performing
rule 3.2.1.1
3.3.1.1 Repeat step 3.2.1.1
3.3.2.1 If rule 3.2.2.1 is in effect, players should say ‘for’ while
performing rule 3.3.1.1
3.4.1.1 The players should use this time to select their Ideologies for the
Battle for France.
3.4.2.1 For more information on Ideologies, see 4.1.1.1, below.
4.1.1.1 Ideologies
4.2.1.1 There are three ideologies of the French Revolution used in Battle for
France. They are:
4.2.2.1 Liberte
4.2.3.1 Equalite
4.2.4.1 Fraternite
4.3.1.1 Each ideology has a separate hand gesture representing it:
4.3.2.1 Liberte is represented by a closed fist, with the index and middle fingers
are extended straight ahead towards ones opponent.
4.3.3.1 Equalite is represented by a flat palm, preferably palm down.
4.3.4.1 Fraternite is represented by a closed fist, with no fingers extended.
5.1.1.1 The Battle for France
5.2.1.1 After the preparations for war, both players will once again swing their
fists up to shoulder level, and then back down to starting level, much like
step 3.2.1.1.
5.2.2.1 If rule 3.2.2.1 is in effect, players should say ‘France’
at this time.
5.3.1.1 Unlike step 3.2.1.1, at this time the players will reveal their favored
ideology.
5.4.1.1 Combat resolution will commence (see rule 6.1.1.1.)
6.1.1.1 Combat Resolution
6.2.1.1 Combat in Battle for France is perfectly balanced such that all the
ideologies are of equal strength.
6.3.1.1 To determine a victor, compare the chosen ideologies of the battlers
for France.
6.3.2.1 Liberte always defeats Equalite.
6.3.3.1 Equalite always defeats Fraternite.
6.3.4.1 Fraternite always defeats Liberte.
6.3.5.1 In the event of battlers choosing the same ideology, the game is a tie,
for the players represent the same ideals and truly have no reason to fight.
6.3.5.2 Rather, they should join forces.
6.3.5.3 However, that’s not what this game is about.
6.3.5.4 No, I think you’d have a better time throwing the tied match out
and playing again.
6.3.5.5 I mean, wouldn’t it be more fun that way?
7.1.1.1 Post Combat
7.2.1.1 After combat, one player will be recognized as a winner, and one as
a loser.
7.3.1.1 Players may wish to play again.